In this activity, students learn about astronomical phenomena we can see in …
In this activity, students learn about astronomical phenomena we can see in the universe and create their own music inspired by astronomical images. By performing original musical improvisations, students enhance their knowledge of what astronomical phenomena are represented in images and experiment with creative ways of representing these using music. This activity engages students in first hand exploration of music and astronomy connections.
You are preparing your family’s emergency kits in case there is a …
You are preparing your family’s emergency kits in case there is a need to leave your home quickly, or stay in your home without electricity or water. You need to be able to create an emergency supply kit that includes a lightweight water filtration device that is low cost. This will provide you with clean water regardless of your water source.
In this project, you will gain knowledge of natural disaster preparedness through the Red Cross Pillowcase project. You will research and experiment with the water cycle to learn how water is naturally filtered. You will then design and build a water filtration device that could filter water in an emergency situation.
Students put their STEAM knowledge and skills to the test by creating …
Students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.
In this activity students create a "magic lantern show," or presentation that …
In this activity students create a "magic lantern show," or presentation that illustrates how African American defined freedom for themselves after emancipation and the challenges and threats they faced. Students use primary sources from the Reconstruction period. This activity can accompany a viewing of the filmDr. Toer's Amazing Magic Lantern Show: A Different View of Emancipation.
In this activity students examine documents from the period of the First …
In this activity students examine documents from the period of the First Great Migration of African Americans to the North. As they look at the documents, they take notes to build a character of a migrant. Then they create a scrapbook that shows their characters' personal journeys and experiences during the Great Migration. This activity can be part of a unit that includes the film Up South: African-American Migration in the Era of the Great War. Students will need art supplies such as construction paper, tape or glue, scissors, and markers to make the scrapbooks.
Students learn about the role engineers and mathematicians play in developing the …
Students learn about the role engineers and mathematicians play in developing the perfect bungee cord length by simulating and experimenting with bungee jumping using washers and rubber bands. Working as if they are engineers for a (hypothetical) amusement park, students are challenged to develop a show-stopping bungee jumping ride that is safe. To do this, they must find the maximum length of the bungee cord that permits jumpers (such as brave Washy!) to get as close to the ground as possible without going "splat"! This requires them to learn about force and displacement and run an experiment. Student teams collect and plot displacement data and calculate the slope, linear equation of the line of best fit and spring constant using Hooke's law. Students make hypotheses, interpret scatter plots looking for correlations, and consider possible sources of error. An activity worksheet, pre/post quizzes and a PowerPoint® presentation are included.
In this activity students learn about the people and places, and the …
In this activity students learn about the people and places, and the social rules that governed them, in San Francisco's Chinatown in the 1800s. Students develop a character based on the real people who lived in Chinatown, and then create a walking tour of what life was really like in "their" neighborhood. Students analyze photographs and read short background texts to gather information for their tours.
Students are introduced to servos and the flex sensor as they create …
Students are introduced to servos and the flex sensor as they create simple, one-jointed, finger robots controlled by Arduino. Servos are motors with feedback and are extensively used in industrial and consumer applications—from large industrial car-manufacturing robots that use servos to hold heavy metal and precisely weld components together, to prosthetic hands that rely on servos to provide fine motor control. Students use Arduino microcontrollers and flex sensors to read finger flexes, which they process to send angle information to the servos. Students create working circuits; use the constrain, map and smoothing commands; learn what is meant by library and abstraction in a coding context; and may even combine team finger designs to create a complete prosthetic hand of bendable fingers.
In this activity, students familiarise themselves with asteroids. They discuss and build …
In this activity, students familiarise themselves with asteroids. They discuss and build their own model asteroids. They learn how asteroids are formed in the Solar System. At the end of the activity, each student has their own model asteroid made from clay.
Students’ background understanding of electricity and circuit-building is reinforced as they create …
Students’ background understanding of electricity and circuit-building is reinforced as they create wearable, light-up e-textile pins. They also tap their creative and artistic abilities as they plan and produce attractive end product “wearables.” Using fabric, LED lights, conductive thread (made of stainless steel) and small battery packs, students design and fabricate their own unique light-up pins. This involves putting together the circuitry so the sewn-in LEDs light up. Connecting electronics with stitching instead of soldering gives students a unique and tangible understanding of how electrical circuits operate.
Student teams design and then create small-size models of working filter systems …
Student teams design and then create small-size models of working filter systems to simulate multi-stage wastewater treatment plants. Drawing from assorted provided materials (gravel, pebbles, sand, activated charcoal, algae, coffee filters, cloth) and staying within a (hypothetical) budget, teams create filter systems within 2-liter plastic bottles to clean the teacher-made simulated wastewater (soap, oil, sand, fertilizer, coffee grounds, beads). They aim to remove the water contaminants while reclaiming the waste material as valuable resources. They design and build the filtering systems, redesigning for improvement, and then measuring and comparing results (across teams): reclaimed quantities, water quality tests, costs, experiences and best practices. They conduct common water quality tests (such as turbidity, pH, etc., as determined by the teacher) to check the water quality before and after treatment.
This book provides an updated look at issues that comprise the online …
This book provides an updated look at issues that comprise the online learning experience creation process. As online learning evolves, the lines and distinctions between various classifications of courses has blurred and often vanished. Classic elements of instructional design remain relevant at the same time that newer concepts of learning experience are growing in importance. However, problematic issues new and old still have to be addressed. This handbook explores many of these topics for new and experienced designers alike, whether creating traditional online courses, open learning experiences, or anything in between.
Students create silver nanoparticles using a chemical process; however, since these particles …
Students create silver nanoparticles using a chemical process; however, since these particles are not observable to the naked eye, they use empirical evidence and reasoning to discover them. Students first look for evidence of a chemical reaction by mixing various solutions and observing any reactions that may occur. Students discover that copper and tannic acids from tea reduce silver nitrate, which in turn form silver. They complete the reaction, allow the water to evaporate, and observe the silver nanoparticles they created in plastic dishes using a stereo microscope. Students iterate on their initial process and test to see if they can improve the manufacturing process of silver nanoparticles.
In this activity students create a political cartoon about one of five …
In this activity students create a political cartoon about one of five key historical understandings of the Philippine-American War. This activity and its materials are Smartboard-friendly but can be completed without a Smartboard. This activity is designed to accompany the film Savage Acts: Wars, Fairs, and Empire 1898-1904, but it can be adapted if the teacher does not have access to the film. To plan their cartoons, students will need scissors and glue or tape.
Student teams investigate the properties of electromagnets. They create their own small …
Student teams investigate the properties of electromagnets. They create their own small electromagnet and experiment with ways to change its strength to pick up more paper clips. Students learn about ways that engineers use electromagnets in everyday applications.
This collection uses primary sources to explore the creation of the US …
This collection uses primary sources to explore the creation of the US Constitution. Digital Public Library of America Primary Source Sets are designed to help students develop their critical thinking skills and draw diverse material from libraries, archives, and museums across the United States. Each set includes an overview, ten to fifteen primary sources, links to related resources, and a teaching guide. These sets were created and reviewed by the teachers on the DPLA's Education Advisory Committee.
This peer reviewed e-book is a must-read for nurses and other health …
This peer reviewed e-book is a must-read for nurses and other health professionals who strive to teach with creativity and excellence in clinical settings. Each chapter presents current evidence informed educational practice knowledge. Each topic is also presented with text boxes describing ‘Creative Strategies’ that clinical teachers from across Canada have successfully implemented. For those who are interested in background knowledge, the authors provided a comprehensive literature base. And, for those interested mainly in 'what to do,' the text box summaries offer step-by-step directions for creative, challenging activities that both new and experienced instructors can begin using immediately.
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