Psychology is designed to meet scope and sequence requirements for the single-semester …
Psychology is designed to meet scope and sequence requirements for the single-semester introduction to psychology course. The book offers a comprehensive treatment of core concepts, grounded in both classic studies and current and emerging research. The text also includes coverage of the DSM-5 in examinations of psychological disorders. Psychology incorporates discussions that reflect the diversity within the discipline, as well as the diversity of cultures and communities across the globe.Senior Contributing AuthorsRose M. Spielman, Formerly of Quinnipiac UniversityContributing AuthorsKathryn Dumper, Bainbridge State CollegeWilliam Jenkins, Mercer UniversityArlene Lacombe, Saint Joseph's UniversityMarilyn Lovett, Livingstone CollegeMarion Perlmutter, University of Michigan
By the end of this section, you will be able to:Describe cognitionDistinguish …
By the end of this section, you will be able to:Describe cognitionDistinguish concepts and prototypesExplain the difference between natural and artificial concepts
Students learn about the concept of pushing, as well as the relationship …
Students learn about the concept of pushing, as well as the relationship between force and mass. Students practice measurement skills using pan scales and rulers to make predictions about mass and distance. A LEGO MINDSTORMS(TM) NXT robot is used to test their hypotheses. By the end of the activity, students have a better understanding of robotics, mass and friction and the concept of predicting.
Students practice human-centered design by imagining, designing and prototyping a product to …
Students practice human-centered design by imagining, designing and prototyping a product to improve classroom accessibility for the visually impaired. To begin, they wear low-vision simulation goggles (or blindfolds) and walk with canes to navigate through a classroom in order to experience what it feels like to be visually impaired. Student teams follow the steps of the engineering design process to formulate their ideas, draw them by hand and using free, online Tinkercad software, and then 3D-print (or construct with foam core board and hot glue) a 1:20-scale model of the classroom that includes the product idea and selected furniture items. Teams use a morphological chart and an evaluation matrix to quantitatively compare and evaluate possible design solutions, narrowing their ideas into one final solution to pursue. To conclude, teams make posters that summarize their projects.
Students learn about how biomedical engineers aid doctors in repairing severely broken …
Students learn about how biomedical engineers aid doctors in repairing severely broken bones. They learn about using pins, plates, rods and screws to repair fractures. They do this by designing, creating and testing their own prototype devices to repair broken turkey bones.
Students learn about humankind’s search for life in outer space and how …
Students learn about humankind’s search for life in outer space and how it connects to robotics and engineering. NASA is interested in sending exploratory missions to one of Jupiter’s moons, Europa, which requires a lot of preparatory research and development on Earth before it can happen. One robot currently being engineered as a proof of concept for a possible trip to explore Europa is the Icefin, which is an innovative robot that can explore under ice and in water, which are the believed conditions on Europa. This lesson provides students with intriguing information about far off (distance and time!) space missions and field robotics, and also sets up two associated robotics and arts integration activities to follow. The lesson can be used individually to provide new information to students, or as a precursor to the associated activities. A PowerPoint® presentation and worksheet are provided.
Student teams practice water quality analysis through turbidity measurement and coliform bacteria …
Student teams practice water quality analysis through turbidity measurement and coliform bacteria counts. They use information about water treatment processes to design prototype small-scale water treatment systems and test the influent (incoming) and effluent (outgoing) water to assess how well their prototypes produce safe water to prevent water-borne illnesses.
Students use their knowledge about how healthy heart valves function to design, …
Students use their knowledge about how healthy heart valves function to design, construct and implant prototype replacement mitral valves for hypothetical patients' hearts. Building on what they learned in the associated lesson about artificial heart valves, combined with the testing and scoring of their prototype heart valve designs in this activity, students discover the pros and cons of different types of artificial heart valves based on materials, surgery requirements, and lifespan.
Working as if they were engineers, students design and construct model solar …
Working as if they were engineers, students design and construct model solar sails made of aluminum foil to move cardboard tube satellites through “space” on a string. Working in teams, they follow the engineering design thinking steps—empathize, define, ideate, prototype, test, redesign—to design and test small-scale solar sails for satellites and space probes. During the process, learn about Newton’s laws of motion and the transfer of energy from wave energy to mechanical energy. A student activity worksheet is provided.
Student pairs design, build and test model vehicles capable of rolling down …
Student pairs design, build and test model vehicles capable of rolling down a ramp and then coasting freely as far as possible. The challenge is to make the vehicles entirely out of dry pasta using only adhesive (such as hot glue) to hold the components together. Creativity is encouraged and different types of pasta are provided to support different functions such as round pasta for wheels and sheet pasta for the chassis. Students become familiar with the concepts of gravitational potential energy, kinetic energy and rolling resistance. Teams follow the steps of the engineering design process as they design, test and redesign their small-sized vehicles, working within the project's material constraints. The winner of the competitive final event is the pasta car that travels the longest distance beyond the bottom of the ramp.
As if they are engineers, students are tasked to design solar-powered model …
As if they are engineers, students are tasked to design solar-powered model vehicles that are speedy and compact in order to make recommendations to a local car sales company. Teams familiarize themselves with the materials by building solar-panel model car prototypes, following kit instructions, which they test for speed. After making design improvements, they test again. Then they take measurements and calculate the volume of each team’s vehicle. They rank all teams’ vehicles by speed and by size. After data analyses, reflection and team discussion, students write recommendations to the car company about the vehicle they think is best for consumers. Youngsters experience key portions of the engineering design process and learn the importance of testing and collaborating in order to make better products. Pre/post-quizzes and numerous worksheets and handouts are provided.
Students see how potential energy (stored energy) can be converted into kinetic …
Students see how potential energy (stored energy) can be converted into kinetic energy (motion). Acting as if they were engineers designing vehicles, they use rubber bands, pencils and spools to explore how elastic potential energy from twisted rubber bands can roll the spools. They brainstorm, prototype, modify, test and redesign variations to the basic spool racer design in order to meet different design criteria, ultimately facing off in a race competition. These simple-to-make devices store potential energy in twisted rubber bands and then convert the potential energy to kinetic energy upon release.
Students are challenged to design, build and test small-scale launchers while they …
Students are challenged to design, build and test small-scale launchers while they learn and follow the steps of the engineering design process. For the challenge, the "slingers" must be able to aim and launch Ping-Pong balls 20 feet into a goal using ordinary building materials such as tape, string, plastic spoons, film canisters, plastic cups, rubber bands and paper clips. Students first learn about defining the problem and why each step of the process is important. Teams develop solutions and determine which is the best based on design requirements. After making drawings, constructing and testing prototypes, they evaluate the results and make recommendations for potential second-generation prototypes.
Using a household fan, cardboard box and paper towels, student teams design …
Using a household fan, cardboard box and paper towels, student teams design and build their own evaporative cooler prototype devices. They learn about the process that cools water during the evaporation of water. They make calculations to determine a room's cooling load, and thus determine the swamp cooler size. This activity adds to students' understanding of the behind-the-scenes mechanical devices that condition and move air within homes and buildings for human health and comfort.
Students act as engineers to solve a hypothetical problem that has occurred …
Students act as engineers to solve a hypothetical problem that has occurred in the Swiss Alps due to a seismic event. In research groups, students follow the steps of the engineering design process as teams compete to design and create small-size model sleds that can transport materials to people in distress who are living in the affected town. The sleds need to be able to carry various resources that the citizens need for survival as well as meet other design requirements. Students test their designs and make redesigns to improve their prototypes in order to achieve final working designs. Once the designs and final testing are complete, students create final technical reports.
Students experience the engineering design process as they design, fabricate, test and …
Students experience the engineering design process as they design, fabricate, test and redesign their own methods for encapsulation of a (hypothetical) new miracle drug. As if they are engineers, teams make large-size prototypes to test proof of concept. They use household materials (tape, paper towels, plastic wrap, weed-barrier fabric, glues, etc.) to attach a coating to a porous "shell" (a perforated plastic Wiffle® ball) containing the medicine (colored drink mix powder). The objective is to delay the drug release by a certain time and have a long release duration—patterned after the timed release requirements of many real-world pharmaceuticals that are released from a polymer shell via diffusion in the body. Guided by a worksheet, teams go through at least three design/test iterations, aiming to achieve a solution close to the target time release constraints.
The Tippy Tap hand-washing station is an inexpensive and effective device used …
The Tippy Tap hand-washing station is an inexpensive and effective device used extensively in the developing world. One shortcoming of the homemade device is that it must be manually refilled with water and therefore is of limited use in high-traffic areas. In this activity, student teams design, prototype and test piping systems to transport water from a storage tank to an existing Tippy Tap hand-washing station, thereby creating a more efficient hand-washing station. Through this example service-learning engineering project, students learn basic fluid dynamic principles that are needed for creating efficient piping systems.
Students are introduced to various types of energy with a focus on …
Students are introduced to various types of energy with a focus on thermal energy and types of heat transfer as they are challenged to design a better travel thermos that is cost efficient, aesthetically pleasing and meets the design objective of keeping liquids hot. They base their design decisions on material properties such thermal conductivity, cost and function. These engineering and science concepts are paired with student experiences to build an understanding of heat transfer as it plays a role in their day-to-day lives. While this introduction only shows the top-level concepts surrounding the mathematics associated with heat transfer; the skills become immediately useful as students apply what they know to solve an engineering challenge.
Toy Product Design is a MIT Public Service Center learning design course …
Toy Product Design is a MIT Public Service Center learning design course offered in the Spring semester. This course is an introduction to the product design process with a focus on designing for play and entertainment. At the end of the course, students present their toy products at the Playsentations to toy designers, engineers, elementary school children and the MIT community. In this course, students work in small teams of 5-6 members to design and prototype new toys. Students work closely with a local sponsor and experienced mentors on a themed toy design project. Students will be introduced to the product development process, including: determining customer needs; brainstorming; estimation; sketching; sketch modeling; concept development; design aesthetics; detailed design; prototyping; and written, visual, and oral communication.
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