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Making Music
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Educational Use
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In this lesson, students learn about sound. Girls and boys are introduced to the concept of frequency and how it applies to musical sounds.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Brad Dunkin
Brian Kay
Chris Yakacki
Frank Burkholder
Janet Yowell
Jessica Todd
Luke Simmons
Date Added:
09/18/2014
Making S'Mores
Unrestricted Use
CC BY
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The purpose of this instructional task is to motivate a discussion about adding fractions and the meaning of the common denominator. The different parts of the task have students moving back and forth between the abstract representation of the fractions and the meaning of the fractions in the context.

Subject:
Mathematics
Numbers and Operations
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Provider Set:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
08/10/2012
Making Sense of Sensors: Visualizing Sensor Data
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Educational Use
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The goal of this maker challenge is to demystify sensors, in particular the ambient light sensor, and to map its readings visually. In today’s world, we make sense of the environment around us by filling it with sensors, and we use output devices to display real-time data in a meaningful way. Take any smartphone as an example. Aside from the embedded camera and microphone, a number of other sensors collect a wide range of data. Depending upon the model, these sensors may collect data on proximity, motion, ambient light, moisture, compass, and touch. Some of these data are directly visualized through an app, while many operate internally and without a user interface, just below the surface of the screen. In order to become more familiar with the technology that we use (and often take for granted) on a daily basis, your challenge is to assemble a light sensor circuit, observe its readings using the Arduino Serial Monitor, and then create your own unique visualization by interfacing with the Processing software. Students learn how to use calibration and smoothing to capture a better picture of the data. Afterwards, they share their visualizations with the entire class. The time required for this challenge depends on students’ prior knowledge of Arduino and Processing software. Background resources for beginners help students get up to speed on microcontroller hardware and offer additional challenges for intermediate and advanced users.

Subject:
Applied Science
Computer Science
Engineering
Mathematics
Measurement and Data
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Andrew Rose
Date Added:
11/13/2018
Making Sound-Reactive Clothing
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Educational Use
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Students apply sound-activated light-up EL wire to create personalized light-up clothing outfits. During the project, students become familiar with the components, code and logic to complete circuits and employ their imaginations to real-world applications of technology. Acting as if they are engineers, students are challenged to incorporate electroluminescent wire to regular clothing to make attention-getting safety clothing for joggers and cyclists. Luminescent EL wire stays cool, making it ideal to sew into wearable projects. They use the SparkFun sound detector and the EL sequencer circuit board to flash the EL wire to the rhythm of ambient sound, such as music, clapping, talking—or roadway traffic sounds! The combination of sensors, microcontrollers and EL wire enables a wide range of feedback and control options.

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Jen Foxbot
Kent Kurashima
Rachel Sharpe
Sabina Schill
Date Added:
02/13/2018
Making a Sundial
Unrestricted Use
CC BY
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In this activity, students discuss the notion of time and how time can be measured. They learn that a long time ago, people used different tools to measure time. Students build and use a sundial and discover that a long time ago, it was much more difficult to accurately tell the time than it is today.

Subject:
Applied Science
Physical Science
Material Type:
Activity/Lab
Provider:
International Astronomical Union
Provider Set:
astroEDU
Date Added:
01/01/2016
Making a Ten
Unrestricted Use
CC BY
Rating
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This task requires students to study the make-a-ten strategy that they should already know and use intuitively. In this strategy, knowledge of which sums make a ten, together with some of the properties of addition and subtraction, are used to evaluate sums which are larger than 10.

Subject:
Mathematics
Numbers and Operations
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Provider Set:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
01/02/2013
Making a ten
Unrestricted Use
CC BY
Rating
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Making a 10 provides a technique to help students master single digit addition. The task is designed to help students visualize where the 10's are on a single digit addition table and explain why this is so. This knowledge can then be used to help them learn the addition table.

Subject:
Mathematics
Numbers and Operations
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Provider Set:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
01/02/2013
Manned Mission to Mars
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Educational Use
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This lesson will discuss the details for a possible future manned mission to Mars. The human risks are discussed and evaluated to minimize danger to astronauts. A specialized launch schedule is provided and the different professions of the crew are discussed. Once on the surface, the crew's activities and living area will be covered, as well as how they will make enough fuel to make it off the Red Planet and return home.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Chris Yakacki
Daria Kotys-Schwartz
Geoffrey Hill
Janet Yowell
Malinda Schaefer Zarske
Date Added:
09/18/2014
Manufacturing Technologies: Making a Picture Frame
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Educational Use
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The basic processes involved in manufacturing systems are demonstrated while students produce their own picture frames. They learn about cutting, shaping, assembly, joining and finishing, as well as attention to quality, safety and production quantity.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Esra Unluaslan
Date Added:
09/18/2014
Many Passages: The Voyage of the Slave Ship Brookes
Only Sharing Permitted
CC BY-NC-ND
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In this activity, students use facts and make inferences to create narratives about the journey of the slave ship Brookes. Students work in groups to create narratives from one of three different perspectives: Captain, Sailor, or Captive.

Subject:
History
U.S. History
Material Type:
Activity/Lab
Provider:
City University of New York
Provider Set:
Social History for Every Classroom
Date Added:
07/07/2021
Many Paths
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Educational Use
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Students explore the composition and practical application of parallel circuitry, compared to series circuitry. Students design and build parallel circuits and investigate their characteristics, and apply Ohm's law.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Daria Kotys-Schwartz
Denise Carlson
Janet Yowell
Malinda Schaefer Zarske
Sabre Duren
Xochitl Zamora Thompson
Date Added:
09/18/2014
Map That Habitat
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Educational Use
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Historically, seafloor mapping occurred with a simple data collection method: soundings. Soundings are taken by dropping a weight with a pre-measured rope off the side of a boat and noting the measurement on the rope when the weight hits the bottom. In this activity, student teams replicate the creation of seafloor bathymetry by taking a simplified form of soundings of an unseen seafloor model inside a shoebox and translating their collected data into a visualization of the topography, enabling them to better understand and appreciate modern remote sensing.

Subject:
Education
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Heather Kerkering
Jonelle Stovall
Kimberly Goetz
Melissa Sanderson
Date Added:
10/14/2015
Map-a-Buddy
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Educational Use
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Students are introduced to the concept of tracking and spatial movements of animals in relation to the environments in which they live. Students improve their understanding of animal tracking and how technology is used in this process.

Subject:
Applied Science
Engineering
Life Science
Zoology
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Heather Kerkering
Jonelle Stovall
Kimberly Goetz
Melissa Sanderson
Date Added:
10/14/2015
Maria's Money
Unrestricted Use
CC BY
Rating
0.0 stars

This task provides three types of comparison problems: Those with an unknown difference and two known numbers; those with a known difference and a bigger unknown number; and those with a known difference and smaller unknown number. Students may solve each type using addition or subtraction, although the language in specific problems tends to favor one approach over another.

Subject:
Mathematics
Numbers and Operations
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Provider Set:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
05/01/2012
Marine animal tracking
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Educational Use
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The following lesson is an introduction to the ideas and implications of animal tracking. Animal tracking is a useful method used within science and commercial industries. For instance, when planning the development coastal areas, animal presence and movement should be taken into consideration. The lesson engages students in an activity to monitor animal foraging behavior on a spatial scale. The students will break into groups and track each other's movements as they move through a pre-determined course. The results will be recorded both individually and collaboratively in an attempt to understand animal movement regarding foraging behavior. Students will also engage in a creative design activity, focusing on how they would design a tag for a marine animal of their choice. In conclusion, instructors will query the class on data interpretation and how spatial information is important in relation to commercial, conservation, and scientific research decisions.

Subject:
Applied Science
Ecology
Engineering
Life Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Heather Kerkering
Jonelle Stovall
Kimberly Goetz
Melissa Sanderson
Date Added:
09/18/2014
Mars Rover App Creation
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Educational Use
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Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Mars and Jupiter
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Educational Use
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Students explore Mars and Jupiter, the fourth and fifth planets from the Sun. They learn some of the unique characteristics of these planets. They also learn how engineers help us learn about these planets with the design and development of telescopes, deep space antennas, spacecraft and planetary rovers.

Subject:
Applied Science
Astronomy
Engineering
Physical Science
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Geoffrey Hill
Jessica Butterfield
Jessica Todd
Malinda Schaefer Zarske
Date Added:
09/18/2014
Master Driver
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Educational Use
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As part of a design challenge, students learn how to use a rotation sensor (located inside the casing of a LEGO® MINDSTORMS ® NXT motor) to measure how far a robot moves with each rotation. Through experimentation and measurement with the sensor, student pairs determine the relationship between the number of rotations of the robot's wheels and the distance traveled by the robot. Then they use this ratio to program LEGO robots to move precise distances in a contest of accuracy. The robot that gets closest to the goal without touching the toy figures at the finish line is the winning programming design. Students learn how rotational sensors measure distance, how mathematics can be used for real-world purposes, and about potential sources of error due to gearing when using rotation sensor readings for distance calculations. They also become familiar with the engineering design process as they engage in its steps, from understanding the problem to multiple test/improve iterations to successful design.

Subject:
Applied Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Nishant Sinha
Pranit Samarth
Satish S. Nair
Date Added:
09/18/2014