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Connecticut Model Computer Science for Grades 6-8, Web Development, Web Development
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Educational Use
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In this unit, students learn to create websites using HTML and CSS and consider questions of privacy and ownership on the internet. Learning in this unit will allow students to:Create digital artifacts that use multiple computer languages to control the structure and style of their content.Create a website as a form of personal expression.Use different programming languages to solve different problems.Examine their role and responsibilities as both creators and consumers of digital media.Web Development

Subject:
Computer Science
Material Type:
Unit of Study
Author:
Connecticut Department of Education
Date Added:
12/12/2023
Control a Servo with Your Phone Using Bluetooth!
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Educational Use
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Bluetooth is everywhere—from smartphones to computers to cars. Even though students are exposed to this technology, many are not aware of how they can use it themselves to wirelessly control their own creative projects! For this challenge, students build on what they learned during a previous Arduino maker challenge, Make and Control a Servo Arm with Your Computer, and learn how to control a servo with an Android phone (iPhones do not work with the components used in this challenge). By the end of the exercise, expect students to be wirelessly controlling a servo with a simple phone application!

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
05/23/2018
Conversational Computer Systems, Fall 2008
Conditional Remix & Share Permitted
CC BY-NC-SA
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This class explores interaction with mobile computing systems and telephones by voice, including speech synthesis, recognition, digital recording, and browsing recorded speech. Emphasis on human interface design issues and interaction techniques appropriate for cognitive requirements of speech. Topics include human speech production and perception, speech recognition and text-to-speech algorithms, telephone networks, and spatial and time-compressed listening. Extensive reading from current research literature.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Schmandt, Christopher
Date Added:
01/01/2008
Create a Cloud-Connected LED Cloud Light Fixture
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Educational Use
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Students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.

Subject:
Applied Science
Computer Science
Engineering
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kent Kurashima
Sarah Al-Mutlaq
Date Added:
05/25/2018
Create and Control a Popsicle Stick Finger Robot
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Educational Use
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Students are introduced to servos and the flex sensor as they create simple, one-jointed, finger robots controlled by Arduino. Servos are motors with feedback and are extensively used in industrial and consumer applications—from large industrial car-manufacturing robots that use servos to hold heavy metal and precisely weld components together, to prosthetic hands that rely on servos to provide fine motor control. Students use Arduino microcontrollers and flex sensors to read finger flexes, which they process to send angle information to the servos. Students create working circuits; use the constrain, map and smoothing commands; learn what is meant by library and abstraction in a coding context; and may even combine team finger designs to create a complete prosthetic hand of bendable fingers.

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Daniel Godrick
Date Added:
10/20/2017
Cultures of Computing, Fall 2011
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

This course examines computers anthropologically, as artifacts revealing the social orders and cultural practices that create them. Students read classic texts in computer science along with cultural analyses of computing history and contemporary configurations. It explores the history of automata, automation and capitalist manufacturing; cybernetics and WWII operations research; artificial intelligence and gendered subjectivity; robots, cyborgs, and artificial life; creation and commoditization of the personal computer; the growth of the Internet as a military, academic, and commercial project; hackers and gamers; technobodies and virtual sociality. Emphasis is placed on how ideas about gender and other social differences shape labor practices, models of cognition, hacking culture, and social media.

Subject:
Anthropology
Applied Science
Computer Science
Social Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Stefan Helmreich
Date Added:
01/01/2011
Curiosity Killed the App
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Educational Use
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Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. First, they learn about the Mars Curiosity rover and its mission, including the difficulties that engineers must consider and overcome to operate a rover remotely. Students observe a simulation of a robot being controlled remotely. These experiences guide discussion on how the design process is applied in these scenarios. The lesson culminates in a hands-on experience with the design process as students simulate the remote control of a rover. In the associated activity, students gain further experience with the design process by creating an Android application using App Inventor to control one aspect of a remotely controlled vehicle. (Note: The lesson requires a LEGO® MINDSTORMS® Education NXT base set.)

Subject:
Applied Science
Computer Science
Education
Engineering
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
Cyber Security Economics
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CC BY-NC-SA
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This economics course provides an introduction to the field of cybersecurity through the lens of economic principles. Delivered by four leading research teams, it will provide you with the economic concepts, measurement approaches and data analytics to make better security and IT decisions, as well as understand the forces that shape the security decisions of other actors in the ecosystem of information goods and services.

Systems often fail because the organizations that defend them do not bear the full costs of failure. In order to solve the problems of growing vulnerability to computer hackers and increasing crime, solutions must coherently allocate responsibilities and liabilities so that the parties in a position to fix problems have an incentive to do so. This requires a technical comprehension of security threats combined with an economic perspective to uncover the strategies employed by cyber hackers, attackers and defenders.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
Delft University of Technology
Provider Set:
Delft University OpenCourseWare
Author:
Dr. Ir. Carlos Hernandez Gañán
Dr. Rainer Böhme
Dr. Tyler Moore
Prof.dr. Michel van Eeten
Prof.dr. Ross Anderson
Date Added:
07/14/2021
Database, Internet, and Systems Integration Technologies, Fall 2013
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CC BY-NC-SA
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Survey of information technology covering database modeling, design, and implementation with an emphasis on relational databases and SQL. Internet technologies: http, html, XML, SOAP, security. Brief introduction to components and middleware. Introduction to design and implementation of multi-tier architectures, benchmarks, and performance. Data networking protocols and technologies. Students complete project that covers requirements/design, data model, database implementation, web site, and system architecture. This course is an intensive review of information technology. It covers topics in software development methods, data modeling and databases, application development, Web standards and development, system integration, security, and data communications. Most of the homework sets lead the class through a project in which a database and Web application are designed and constructed, using good software process and addressing security, network and other issues. The project, which is done in two-person teams, provides hands-on experience to complement the lectures and readings. Recitations discuss readings and provide more detailed information on the software tools used. The course goal is to cover the key concepts in the major areas of information technology, to enable students to successfully understand, work with and manage IT efforts as part of supply chain, transportation or civil engineering projects.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Kocur, George
Date Added:
01/01/2013
Deep into Pharo
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CC BY-SA
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Pharo is a clean, innovative, open-source, live-programming environment.

Deep into Pharois the second volume of a series of books covering Pharo. Whereas the first volume is intended for newcomers, this second volume covers deeper topics.You will learn about Pharo frameworks and libraries such as Glamour, PetitParser, Roassal, FileSystem, Regex, and Socket.

You will explore the language with chapters on exceptions, blocks, small integers, and floats.

You will discover tools such as profilers, Metacello and Gofer.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Author:
Alexandre Bergel
Damien Cassou
Jannik Laval
Stéphane Ducasse
Date Added:
07/07/2021
Delay Insentitive Circuits -- Structures, Semantics, and Strategies
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CC BY-NC-SA
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The design of concurrent distributed hardware systems is a major challenge for engineers today and is bound to escalate in the future, but engineering education continues to emphasize traditional tools of logic design that are just not up to the job. For engineers tackling realistic projects, improvised attempts at synchronization across multiple clock domains have long been a fact of life. Prone to hazards and metastability, these ad hoc interfaces could well be the least trustworthy aspects of a system, and typically also the least able to benefit from any readily familiar textbook techniques of analysis or verification.

Progress in the long run depends on a change of tactics. Instead of the customary but inevitably losing battle to describe complex systems in terms of their stepwise time evolution, taking their causal relationships and handshaking protocols as a starting point cuts to the chase by putting the emphasis where it belongs. This way of thinking may call for setting aside a hard earned legacy of practice and experience, but it leads ultimately to a more robust and scalable methodology.

Delay insensitive circuits rely on local coordination and control from the ground up. The most remarkable consequence of adhering to this course is that circuits can get useful things done without any clock distribution network whatsoever. Because a handshake acknowledgment concludes each interaction among primitive components and higher level subsystems alike, a clock pulse to mark them would be superfluous. This effect can bring a welcome relief to projects whose timing infrastructure would otherwise tend to create more problems than it solves.

The theory of delay insensitive circuits is not new but has not yet attracted much attention outside of its research community. At best ignored and at worst discouraged in standard curricula, this topic until now has been accessible only by navigating a sea of conference papers and journal articles, some of them paywalled. Popular misconceptions and differing conventions about terminology and notation have posed further barriers to entry. To address this need, this book presents a unified account of delay insensitive circuits from first principles to cutting edge concepts, subject only to an undergraduate-level understanding of discrete math. In an approachable tutorial format with numerous illustrations, exercises, and over three hundred references, it guides an engineering professional or advanced student towards proficiency in this extensive field.

Subject:
Applied Science
Career and Technical Education
Computer Science
Electronic Technology
Engineering
Material Type:
Textbook
Author:
Dennis Furey
Date Added:
07/07/2021
Delftse Foundations of Computation
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CC BY-NC-SA
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Delftse Foundations of Computation is a textbook for a one quarter introductory course in theoretical computer science. It includes topics from propositional and predicate logic, proof techniques, set theory and the theory of computation, along with practical applications to computer science. It has no prerequisites other than a general familiarity with computer programming.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Delft University of Technology
Author:
Neil Yorke-Smith
Stefan Hugtenburg
Date Added:
07/07/2021
Design Your Own Nano-Polymer Smartphone Case
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Educational Use
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Students design and create their own nano-polymer smartphone or tablet case. Students choose their design, mix their nano-polymer (based in silicone) with starch and add coloring of their choice. While thinking critically about their design, students embed strings in the nano-polymer to optimize both case strength and flexibility. Students may apply strings in a variety of ways in order to maximize their individual design’s potential. Determining the best mixing ratio is also key for success in this challenge.

Subject:
Applied Science
Computer Science
Engineering
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
MakerChallenges
Author:
Fatih Gozuacik
Date Added:
03/07/2019
Designing and Packaging a Distance-Sensing Product
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Educational Use
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Students begin by following instructions to connect a Sunfounder Ultrasonic Sensor and an Arduino Microcontroller. Once they have them set up, students calibrate the sensor and practice using it. Students are then given an engineering design problem: to build a product that will use the ultrasonic sensors for a purpose that they all specify. Students will have to work together to design and test their product, and ultimately present it to their classmates.

Subject:
Applied Science
Computer Science
Engineering
Mathematics
Measurement and Data
Physical Science
Physics
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
Activities
Author:
Kendra Randolph
Date Added:
11/29/2018
The Development of Object and Face Recognition, Spring 2006
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CC BY-NC-SA
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This course takes a 'back to the beginning' view that aims to better understand the end result. What might be the developmental processes that lead to the organization of 'booming, buzzing confusions' into coherent visual objects? This course examines key experimental results and computational proposals pertinent to the discovery of objects in complex visual inputs. The structure of the course is designed to get students to learn and to focus on the genre of study as a whole; to get a feel for how science is done in this field.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Sinha, Pawan
Date Added:
01/01/2006
Digital Circuit Projects: An Overview of Digital Circuits Through Implementing Integrated Circuits - Second Edition
Unrestricted Use
CC BY
Rating
0.0 stars

Digital circuits, often called Integrated Circuits or ICs, are the central building blocks of a Central Processing Unit (CPU). To understand how a computer works, it is essential to understand the digital circuits which make up the CPU. This text introduces the most important of these digital circuits; adders, decoders, multiplexers, D flip-flops, and simple state machines.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Gettysburg College
Author:
Charles W. Kann
Date Added:
05/20/2014
Diseńo e Implementación de Bases de Datos desde una Perspectiva Práctica
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CC BY-SA
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Los modelos de datos son mecanismos que permiten la abstracción y representación de un dominio, mediante un conjunto de reglas y símbolos pertenecientes a un lenguaje de modelado que es conforme al modelo. Un modelo puede definirse como la abstracción que permite representar los diferentes elementos pertenecientes a un dominio del negocio, sus relaciones y asociaciones, conforme sucedería en el mundo real.

Subject:
Applied Science
Computer Science
Material Type:
Textbook
Provider:
Project LATIn: The Latin American Open Textbook Initiative
Author:
Edgar Fabián Ruano
Héctor Cardona
Jhon Eder Masso
Maritza Fernanda Mera
María Dolores Torres
María Isabel Vidal
Sandra Milena Roa
Date Added:
07/07/2021
Dynamic Systems and Control, Spring 2011
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CC BY-NC-SA
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The course addresses dynamic systems, i.e., systems that evolve with time. Typically these systems have inputs and outputs; it is of interest to understand how the input affects the output (or, vice-versa, what inputs should be given to generate a desired output). In particular, we will concentrate on systems that can be modeled by Ordinary Differential Equations (ODEs), and that satisfy certain linearity and time-invariance conditions. We will analyze the response of these systems to inputs and initial conditions. It is of particular interest to analyze systems obtained as interconnections (e.g., feedback) of two or more other systems. We will learn how to design (control) systems that ensure desirable properties (e.g., stability, performance) of the interconnection with a given dynamic system.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
Dahleh, Munther
Frazzoli, Emilio
Date Added:
01/01/2011
Educational Software
Conditional Remix & Share Permitted
CC BY-NC-SA
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MAIN AIMS OF THE MODULE: To achieve an understanding and practical experience of key principles, methods and theories in the area of educational software.
LEARNING OUTCOMES FOR THE MODULE: The module provides opportunities for students to develop and demonstrate knowledge and understanding, qualities, skills and other attributes in the following areas:
1) Obtain understand of major learning principles, theories, and approaches
2. Identify key factors of successful educational software design and deployment.
3) Apply theories, principles, and approached into an appropriate design of educational software system.
4) Establish an appreciation of state-of-art developments in the area of educational software design.
MAIN TOPICS OF STUDY: The main topics of study considered in light of the above learning outcomes are: ‰ Educational Principles Design of educational software such as electronic instruction manuals, serious gaming, VR training, drills, and tutor agents and tutorials ‰Educational software for specific learners such as children, elderly, mentally or physically challenged individuals ‰CEvaluation of education software.

Subject:
Applied Science
Computer Science
Material Type:
Assessment
Homework/Assignment
Lecture
Lecture Notes
Lesson Plan
Reading
Provider:
Delft University of Technology
Provider Set:
Delft University OpenCourseWare
Author:
Dr.Ir. W.P. Brinkman
Date Added:
07/14/2021
Electric Machines, Fall 2013
Conditional Remix & Share Permitted
CC BY-NC-SA
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Treatment of electromechanical transducers, rotating and linear electric machines. Lumped-parameter electromechanics of interaction. Development of device characteristics: energy conversion density, efficiency; and of system interaction characteristics: regulation, stability, controllability, and response. Use of electric machines in drive systems. Problems taken from current research. This course explores concepts in electromechanics, using electric machinery as examples. It teaches an understanding of principles and analysis of electromechanical systems. By the end of the course, students are capable of doing electromechanical design of the major classes of rotating and linear electric machines and have an understanding of the principles of the energy conversion parts of Mechatronics. In addition to design, students learn how to estimate the dynamic parameters of electric machines and understand what the implications of those parameters are on the performance of systems incorporating those machines.

Subject:
Applied Science
Computer Science
Material Type:
Full Course
Provider:
M.I.T.
Provider Set:
M.I.T. OpenCourseWare
Author:
James Kirtley
Date Added:
01/01/2013