This unit focuses on cyberbullying, digital drama, and hate speech as well …
This unit focuses on cyberbullying, digital drama, and hate speech as well as privacy and security. Learning in this unit will allow students to:Understand appropriate ways to take action and resolve conflicts.Explain the difference between private and personal information.Explain why it is risky to share private information online.
This unit focuses on using functions to simplify code. Learning in this …
This unit focuses on using functions to simplify code. Learning in this unit will allow students to:Describe how functions can make programs easier to write.Use functions to simplify complex programs.Use pre-determined functions to complete commonly repeated tasks.Categorize and generalize code into useful functions.The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
This unit focuses on using functions to simplify code. Learning in this …
This unit focuses on using functions to simplify code. Learning in this unit will allow students to:Describe how functions can make programs easier to write.Use functions to simplify complex programs.Use pre-determined functions to complete commonly repeated tasks.Categorize and generalize code into useful functions.The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
This unit focuses on accessibility, ownership and copyright in a digital environment. …
This unit focuses on accessibility, ownership and copyright in a digital environment. Learning in this unit will allow students to:Explain why accessibility is an important part of designing an app for users.Improve upon an existing app design by addressing the accessibility needs of users.Interpret ethical sharing of copyrighted material vs. sharing that is not ethical.Understand their own rights regarding materials that they have created.
This unit focuses on accessibility, ownership and copyright in a digital environment. …
This unit focuses on accessibility, ownership and copyright in a digital environment. Learning in this unit will allow students to:Explain why accessibility is an important part of designing an app for users.Improve upon an existing app design by addressing the accessibility needs of users.Interpret ethical sharing of copyrighted material vs. sharing that is not ethical.Understand their own rights regarding materials that they have created.
This unit focuses on practicing with loops and introducing nested loops. Learning …
This unit focuses on practicing with loops and introducing nested loops. Learning in this unit will allow students to:Differentiate between commands that need to be repeated in loops and commands that should be used on their own.Identify the benefits of using a loop structure instead of manual repetition.Break complex tasks into smaller repeatable sections.Combine simple shapes into complex designs with nested loops.Describe when a loop, nested loop, or no loop is needed.Recognize the difference between using a loop and a nested loop.The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
This unit focuses on introducing sprites . Learning in this unit will …
This unit focuses on introducing sprites . Learning in this unit will allow students to:Define “sprite” as a character or object on the screen that can be moved and changed.Create an interactive animation using sprites and events.Create new sprites and assign them costumes and locations.The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
This unit focuses on introducing sprites . Learning in this unit will …
This unit focuses on introducing sprites . Learning in this unit will allow students to:Define “sprite” as a character or object on the screen that can be moved and changed.Create an interactive animation using sprites and events.Create new sprites and assign them costumes and locations.The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
This unit focuses on using simulations to collect and interpret data, machine …
This unit focuses on using simulations to collect and interpret data, machine learning, and the internet. Learning in this unit will allow students to:Make and test a prediction by modifying simulation variables.Use a computer simulation to collect data about a model.Discuss the role artificial intelligence plays in their lives.Reason about how human bias plays a role in machine learning.Train and test a machine learning model.Learn about the complexity of sending messages over the internet.Translate URLs into IP Addresses.
This unit focuses on using simulations to collect and interpret data, machine …
This unit focuses on using simulations to collect and interpret data, machine learning, and the internet. Learning in this unit will allow students to:Make and test a prediction by modifying simulation variables.Use a computer simulation to collect data about a model.Discuss the role artificial intelligence plays in their lives.Reason about how human bias plays a role in machine learning.Train and test a machine learning model.Learn about the complexity of sending messages over the internet.Translate URLs into IP Addresses.
This unit focuses on cyberbullying, digital drama, and hate speech. Learning in …
This unit focuses on cyberbullying, digital drama, and hate speech. Learning in this unit will allow students to:Decide what kinds of statements are OK to say online and which are not.
This unit focuses on cyberbullying, digital drama, and hate speech. Learning in …
This unit focuses on cyberbullying, digital drama, and hate speech. Learning in this unit will allow students to:Decide what kinds of statements are OK to say online and which are not.
This unit focuses on sprites and behaviors while enforcing the concept of …
This unit focuses on sprites and behaviors while enforcing the concept of events. Learning in this unit will allow students to:Describe the importance of the user in the design process.Identify sprites in a running computer program.Create an animation using sprites, and behaviors.Create new sprites and assign them costumes and behaviors.Create an interactive animation using events.Develop programs that respond to timed events.Develop programs that respond to user input.The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
This unit focuses on sprites and behaviors while enforcing the concept of …
This unit focuses on sprites and behaviors while enforcing the concept of events. Learning in this unit will allow students to:Describe the importance of the user in the design process.Identify sprites in a running computer program.Create an animation using sprites, and behaviors.Create new sprites and assign them costumes and behaviors.Create an interactive animation using events.Develop programs that respond to timed events.Develop programs that respond to user input.The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
This unit focuses on the use of variables in programming. Learning in …
This unit focuses on the use of variables in programming. Learning in this unit will allow students to:Assign a variable a value.Call a variable multiple times in a program.Declare a variable.Determine the relationship between how a variable is defined, stored, and retrieved when we press “Run” on a program.Use variables in conjunction with prompts.Use variables to hold words and phrases.Create an interactive computer program that responds to user input.Create a variable that stores information and changes over timeThe content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
This unit focuses on the use of variables in programming. Learning in …
This unit focuses on the use of variables in programming. Learning in this unit will allow students to:Assign a variable a value.Call a variable multiple times in a program.Declare a variable.Determine the relationship between how a variable is defined, stored, and retrieved when we press “Run” on a program.Use variables in conjunction with prompts.Use variables to hold words and phrases.Create an interactive computer program that responds to user input.Create a variable that stores information and changes over timeThe content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
In this unit, Students learn how machine learning can be used to …
In this unit, Students learn how machine learning can be used to solve problems by preparing data, training a machine learning model, then testing and evaluating the model for accuracy and bias. Learning in this unit will allow students to:Create a machine learning model in AI Lab to solve a problem and use App Lab to create an app that uses their model. Understand how machine learning models make decisions from data.Create machine learning models from their own data to solve problems in their community. AI and Machine Learning
In this unit, Students learn how machine learning can be used to …
In this unit, Students learn how machine learning can be used to solve problems by preparing data, training a machine learning model, then testing and evaluating the model for accuracy and bias. Learning in this unit will allow students to:Create a machine learning model in AI Lab to solve a problem and use App Lab to create an app that uses their model. Understand how machine learning models make decisions from data.Create machine learning models from their own data to solve problems in their community. AI and Machine Learning
In this unit, students explore the relationship between hardware and software. Learning …
In this unit, students explore the relationship between hardware and software. Learning in this unit will allow students to:Design and build a physical computing device that integrates physical inputs and outputs with digital apps. Create app prototypes that use a physical device to solve real-world problems.Use physical computing to solve problems in fun and innovative ways.This unit has two options: Option A uses the Adafruit Circuit Playground, and Option B uses the BBC micro:bit. Teachers should pick whichever option matches the devices they have in their classroom - they do not need to purchase both sets of devices or try to teach both options.Creating Apps with Devices - Circuit PlaygroundCreating Apps with Devices (micro:bit)
In this unit, students explore the relationship between hardware and software. Learning …
In this unit, students explore the relationship between hardware and software. Learning in this unit will allow students to:Design and build a physical computing device that integrates physical inputs and outputs with digital apps. Create app prototypes that use a physical device to solve real-world problems.Use physical computing to solve problems in fun and innovative ways.This unit has two options: Option A uses the Adafruit Circuit Playground, and Option B uses the BBC micro:bit. Teachers should pick whichever option matches the devices they have in their classroom - they do not need to purchase both sets of devices or try to teach both options.Creating Apps with Devices - Circuit PlaygroundCreating Apps with Devices (micro:bit)
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