This unit focuses on sprites and behaviors while enforcing the concept of events. Learning in this unit will allow students to:
- Describe the importance of the user in the design process.
- Identify sprites in a running computer program.
- Create an animation using sprites, and behaviors.
- Create new sprites and assign them costumes and behaviors.
- Create an interactive animation using events.
- Develop programs that respond to timed events.
- Develop programs that respond to user input.
The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.
- Subject:
- Applied Science, Computer Science
- Material Type:
- Unit of Study
- Level:
- Upper Primary
- Grade:
- 5
- Tags: