This unit focuses on sprites and behaviors while enforcing the concept of events. Learning in this unit will allow students to:

  • Describe the importance of the user in the design process.
  • Identify sprites in a running computer program.
  • Create an animation using sprites, and behaviors.
  • Create new sprites and assign them costumes and behaviors.
  • Create an interactive animation using events.
  • Develop programs that respond to timed events.
  • Develop programs that respond to user input.

The content of this unit can be taught by implementing the standalone unit resources and reinforced by embedding the cross curricular activity.

Subject:
Applied Science, Computer Science
Material Type:
Unit of Study
Level:
Upper Primary
Grade:
5
Tags: