Good science starts with a question. Using inquiry science, children discover answers …
Good science starts with a question. Using inquiry science, children discover answers to their questions in the same way that scientists do — with experiments, predictions, observations, and conjectures.
This course provides an introduction to optical science with elementary engineering applications. …
This course provides an introduction to optical science with elementary engineering applications. Topics covered in geometrical optics include: ray-tracing, aberrations, lens design, apertures and stops, radiometry and photometry. Topics covered in wave optics include: basic electrodynamics, polarization, interference, wave-guiding, Fresnel and Fraunhofer diffraction, image formation, resolution, space-bandwidth product. Analytical and numerical tools used in optical design are emphasized. Graduate students are required to complete assignments with stronger analytical content, and an advanced design project.
Deze cursus bestaat uit lesmodules te gebruiken in de bovenbouw van het …
Deze cursus bestaat uit lesmodules te gebruiken in de bovenbouw van het Havo en het VWO met als onderwerp Optimaliseren in netwerken. Het materiaal is gemaakt door een kerngroep van vwo-docenten, aangevuld met universitaire medewerkers. Docenten kunnen er invulling mee geven aan het domein "Wiskunde in wetenschap" van het vak wiskunde D.
This course introduces the principal algorithms for linear, network, discrete, nonlinear, dynamic …
This course introduces the principal algorithms for linear, network, discrete, nonlinear, dynamic optimization and optimal control. Emphasis is on methodology and the underlying mathematical structures. Topics include the simplex method, network flow methods, branch and bound and cutting plane methods for discrete optimization, optimality conditions for nonlinear optimization, interior point methods for convex optimization, Newton's method, heuristic methods, and dynamic programming and optimal control methods.
Using their knowledge of the phases of matter, the scientific method, and …
Using their knowledge of the phases of matter, the scientific method, and polymers, student teams work as if they are chemical engineers to optimize the formula for slime. Hired by the fictional company, Slime Productions, students are challenged to modify the chemical composition of the basic formula for slime to maximize its "bounce factor."
Students work in engineering teams to optimize cleaner energy solutions for cooking …
Students work in engineering teams to optimize cleaner energy solutions for cooking and heating in rural China. They choose between various options for heating, cooking, hot water, and lights and other electricity, balancing between the cost and health effects of different energy choices.
Students learn about how a device made with dye from a plant, …
Students learn about how a device made with dye from a plant, specifically cherries, blackberries, raspberries and/or black currents, can be used to convert light energy into electrical energy. They do this by building their own organic solar cells and measuring the photovoltaic devices' performance based on power output.
For students that have already been introduced to the water cycle this …
For students that have already been introduced to the water cycle this lesson is intended as a logical follow-up. Students will learn about human impacts on the water cycle that create a pathway for pollutants beginning with urban development and joining the natural water cycle as surface runoff. The extent of surface runoff in an area depends on the permeability of the materials in the ground. Permeability is the degree to which water or other liquids are able to flow through a material. Different substances such as soil, gravel, sand, and asphalt have varying levels of permeability. In this lesson, along with the associated activities, students will learn about permeability and compare the permeability of several different materials for the purpose of engineering landscape drainage systems.
The purpose of this lesson is to introduce the students to the …
The purpose of this lesson is to introduce the students to the Sun. They explore various aspects of the Sun including its composition, its interior workings, and its relationship to the Earth.
This lesson covers the topic of human bones and joints. Students learn …
This lesson covers the topic of human bones and joints. Students learn about the skeleton, the number of and types of bones in the body, and how outer space affects astronauts' bones. Students also learn how to take care of their bones here on Earth to prevent osteoporosis or weakening of the bones.
Students are introduced to the fabulous planet on which they live. Even …
Students are introduced to the fabulous planet on which they live. Even though we spend our entire lives on Earth, we still do not always understand how it fits into the rest of the solar system. Students learn about the Earth's position in the solar system and what makes it unique. They learn how engineers study human interactions with the Earth and design technologies and systems to monitor, use and care for our planet's resources wisely to preserve life on Earth.
Students learn about the human body's system components, specifically its sensory systems, …
Students learn about the human body's system components, specifically its sensory systems, nervous system and brain, while comparing them to robot system components, such as sensors and computers. The unit's life sciences-to-engineering comparison is accomplished through three lessons and five activities. The important framework of "stimulus-sensor-coordinator-effector-response" is introduced to show how it improves our understanding the cause-effect relationships of both systems. This framework reinforces the theme of the human body as a system from the perspective of an engineer. This unit is the second of a series, intended to follow the Humans Are Like Robots unit.
Students explore the outermost planets of our solar system: Saturn, Uranus and …
Students explore the outermost planets of our solar system: Saturn, Uranus and Neptune. They also learn about characteristics of Pluto and its interactions with Neptune. Students learn a little about the history of space travel as well as the different technologies that engineers develop to make space travel and scientific discovery possible.
This lesson goes over the parts of the human respiratory system and …
This lesson goes over the parts of the human respiratory system and the gas exchange process that occurs in the lungs. It also covers changes in the respiratory system that occur during spaceflight, such as decreased lung capacity.
Increasingly, we are realizing that to make computer systems more intelligent and …
Increasingly, we are realizing that to make computer systems more intelligent and responsive to users, we will have to make them more sensitive to context. Traditional hardware and software design overlooks context because it conceptualizes systems as input-output functions. Systems take input explicitly given to them by a human, act upon that input alone and produce explicit output. But this view is too restrictive. Smart computers, intelligent agent software, and digital devices of the future will also have to operate on data that they observe or gather for themselves. They may have to sense their environment, decide which aspects of a situation are really important, and infer the user's intention from concrete actions. The system's actions may be dependent on time, place, or the history of interaction. In other words, dependent upon context. But what exactly is context? We'll look at perspectives from machine learning, sensors and embedded devices, information visualization, philosophy and psychology. We'll see how each treats the problem of context, and discuss the implications for design of context-sensitive hardware and software. Course requirements will consist of critiques of class readings [about 3 papers/week], and a final project [paper or computer implementation project].
Student teams are challenged to design and build architecturally inspired cardboard furniture, …
Student teams are challenged to design and build architecturally inspired cardboard furniture, guided by the steps of the engineering design process. They cultivate their industrial engineering and design skills to design furnishings that meet functional, aesthetic and financial requirements. Given constraints that include limited building materials and tools, groups research architectural styles and period furnishings. The teams brainstorm ideas, make small-scale quick prototypes, then make detailed plans and create full-scale prototypes of their best solutions. The full-size prototypes are evaluated by peer critique for aesthetic alignment to the targeted architectural style and tested for functionality. After final refinements, teams present their concepts and display their final prototype furnishings in an exhibition.
Student groups are challenged to create food packages for specific foods. They …
Student groups are challenged to create food packages for specific foods. They focus on three components in the design of their food packages; the packages must keep the food clean, protect or aid in the physical and chemical changes that can take place in the food, and present the food appealingly. They design their packaging to meet these requirements.
Vision is the primary sense of many animals and much is known …
Vision is the primary sense of many animals and much is known about how vision is processed in the mammalian nervous system. One distinct property of the primary visual cortex is a highly organized pattern of sensitivity to location and orientation of objects in the visual field. But how did we learn this? An important tool is the ability to design experiments to map out the structure and response of a system such as vision. In this activity, students learn about the visual system and then conduct a model experiment to map the visual field response of a Panoptes robot. (In Greek mythology, Argus Panoptes was the "all-seeing" watchman giant with 100 eyes.) A simple activity modification enables a true black box experiment, in which students do not directly observe how the visual system is configured, and must match the input to the output in order to reconstruct the unseen system inside the box.
Light up your love with paper circuits this Valentine’s Day—no soldering required! …
Light up your love with paper circuits this Valentine’s Day—no soldering required! Create a sure-to-impress flashing birthday card or design a light-up Christmas card—all with paper circuits! In this activity, students are guided through the process to create simple paper circuitry using only copper tape, a coin cell battery, a light-emitting diode (LED) and small electronic components such as a LilyPad Button Board. Making light-up greeting cards with paper circuitry is great way to teach the basics of how circuits function while giving students an outlet to express their artistic creativity.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.